v.0.5.0 updates
Development continues. The new version will have additional features, I plan to release it when there are enough changes in the gameplay. At the moment (v.0.5.0) the following improvements are already done:
- Additional control options. In addition to controlling by pressing the pointer on the screen, the ability to control the character with "WASD" has been added for movement.
- The ability to change hotkeys "on the go". Moving active abilities across eight slots. Moreover, it is possible to place several abilities on one key.
- Added "attack notifications" of enemies. In the form of "red circles" that indicate in which area the enemy will hit the player. Will improve the understanding of the enemy attack zone. In the "hard" mode, this will be turned off.
- Various small improvements and bug fixes.
At the moment, I am working on new types of enemies and their special behavior and abilities. In particular, I plan to expand the levels by creating several (~4) "floors" with ~15 "rooms" in each, in one playthrough, with the possibility of new playthroughs with increasing difficulty and meta-progression.
I also plan to change the name of the game.
Any suggestions and wishes are warmly welcomed.
Thank you.
Ildarin Diabloid Roguelike [v.0.3.0-alpha]
Diabloid roguelike with random abilities and inventory items
Status | On hold |
Author | ildarin |
Genre | Role Playing |
Tags | 2D, Bullet Hell, Loot, Procedural Generation, Roguelike, Roguelite, Singleplayer, survivor, Unity |
More posts
- v.0.3.0-alphaJun 30, 2024
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