Ildarin Diabloid Roguelike [v.0.3.0-alpha]
Roguelike isometric 2D ARPG. Your hero receives a random set of abilities each level, and you collect your own unique combination throughout the game. The map is generated procedurally. Potions, armor and other items radically change the style of play. Mass, melee and ranged weapons change the style of combat. Opponents and players can deal damage to their own, use the strength of opponents against them, but try not to hurt yourself and your allies with your combat spells.
Updated | 14 days ago |
Status | On hold |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | ildarin |
Genre | Role Playing |
Made with | Unity |
Tags | 2D, Bullet Hell, Loot, Procedural Generation, Roguelike, Roguelite, Singleplayer, survivor, Unity |
Development log
- v.0.5.0 updates59 days ago
- v.0.3.0-alphaJun 30, 2024
Comments
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Big thank you for reply, I really appreciate it!
Most skills I added just to cover maximum game mechanics, with unique behavior for every of them.
I am not sure about mouse moving mechanic and thinking to change it on wasd, but this will lower max skills count to 6. (Mouse,q,e,r,f) Also, Im thinking about combo with different skills; adding hold key alternatives for abilities and combos with it (hold to big fireball). May be even change game tittle after this changes.
You right, beam is strong only when its upgraded. Different terrain changes speed, it's barely noticeable.
I do think you should consider changing moving mechanic to WASD as you said, because right now it might be a bit annoying to use the beam. And lowering skill count is fine, I wouldn't be probably able to use more than 6 active skills at once.
And yeah, combos might be interesting. Maybe they could appear at higher skill levels; like at 2nd or 3rd fireball level.
Also the fact that enemies can hit each other (I think only mages can do that right now) is interesting.
💙😺